Patch 3.3 will be deployed on June 21st for all platforms.Translated versions of these patch notes will be published as quickly as possible.
General Tweaks and ImprovementsOperator BalancingKapkan can place his gadget at any height and it is now harder to spotThere are several changes to Kapan’s Trip Wire gadget that will make his role much more tactical; he’ll be harder to anticipate than in the past. First of all, we’ve removed the red screw that displays on the opposite wall of where the gadget is deployed, which is a dead giveaway for any seasoned player. The Trip Wire laser now has reduced intensity making it harder to spot by attackers, and is slightly less audible when deployed. And now with Patch 3.3, Kapkan can set his Trip Wire gadget at any height on the frame of a doorway or window. We believe these tweaks will restore Kapkan’s former glory and make him a force to be reckoned with.
Mute’s Signal Disruptor has increased rangeWe have made the jamming zone larger on Mute’s Signal Distruptor. Before the update it was set at 1.5 meters of radius, and with Patch 3.3 it is now set at 2.25 meters. This range will let you jam larger areas around walls as well as reinforced ones, as well as making it almost impossible for drones to jump through.
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Both changes were made because these Operators' gadgets are relatively underwhelming, and the win/loss ratio and pick rate for these two were well below average. For example, Kapkan had the 4th weakest win ratio and 2nd lowest pick rate. Mute had the 5th lowest pick rate, 2nd lowest kill/death average, and 2nd lowest win rate. As players have become more experienced with the game, they know how to counter these Operators. By making these changes, we hope players will find new ways to play these Operators.
Ranked Team KillingIf a player repeatedly team kills in Ranked PVP, they will temporarily be banned from Ranked PVP matchmaking. After multiple offenses, a permanent ban may be issued to the offending player’s account.
- First offense: Banned from Ranked Matchmaking for 15 minutes, 50% renown penalty for 30 minutes.
- Second offense: Banned from Ranked Matchmaking for 30 minutes.
- Third offense: Banned from Ranked Matchmaking for 2 hours.
- Fourth offense: Banned from Ranked Matchmaking for 24 hours.
- Fifth offense: Banned from Ranked Matchmaking for 7 days.
Duration of a suspension will be decided at Ubisoft’s discretion, on a case by case basis. After multiple offenses, the player may receive up to a permanent ban. Actual disciplinary action may differ from the list of examples depending on the severity of the behavior and, again, shall be decided at Ubisoft’s discretion, on a case by case basis.
We will have more information on next steps for Team killing Casual matchmaking in Patch 2.4 in July.
Changes to Renown Boosters. Alongside our Operator changes, we’re also happy to announce that we’re increasing the amount of Renown that is offered with our Boosters.
At the moment, Renown Boosters provides the player with 50% extra renown and everyone else in the party 10% extra renown. For each subsequent player with a Renown Boost, every other player will receive an additional 10% Renown Boost, up to a maximum of 90%. Finally, if everyone owns a Booster, they will all get an additional 5% Renown, to bring the total bonus renown to 95%.
Now, after the change, Renown Boosters provides the player with 100% extra Renown, alongside providing everyone else in the party with a 10% Renown Boost. For each subsequent player with a Renown Boost, every other player will receive an additional 10% Renown Boost, up to a maximum of 140%. Finally, if everyone in the team owns a Booster, they will all get an additional 50% Renown, bringing the new total bonus Renown to 190%.
We're hopeful that this change will allow players who use Renown Boosts to get the most of them and to let them earn rewards, such as our new Blood Type Charms, much quicker.
The rest of the patch notes can be found
here.[forums.ubi.com]